Miracle of The Mushroom King

Concept

Miracle of The Mushroom King is simple wave-based fighter where the goal is to survive as long as possible. The player plays as a magical mushroom character utilizing spells, traps, and power ups as they fight to survive against waves of woodland creatures.

Gameplay Loop

Phase 1: Player spawns and it given a base amount of money to spend on traps. They get 60 seconds to prepare for the first wave.

Phase 2: Enemies spawn in at set locations on the map. At the same time, player, and weapon power ups spawn at random within set locations. This phase ends when all enemies in the level are eliminated and phase one begins again to prepare for the next wave.

Engine

Unreal Engine 5.3

Target Audience

Age: PG

Genre

Wave-based hoard fighter.

Role

Systems/Game Designer

Time

5 Weeks

Team

Effie Sampson

Licensing Info

Icons from Noun Project:

Mine by Viktor Korobkov from https://thenounproject.com/browse/icons/term/mine/

Freeze by Adrien Coquet from https://thenounproject.com/browse/icons/term/freeze/

Turret chain gun by Juicy Fish from https://thenounproject.com/browse/icons/term/turret-chain-gun/

Music from:

https://pixabay.com/

Meshes:

“Squirrel” (https://skfb.ly/6WSOD) by Kovonic

“Bird Animations Alex” (https://skfb.ly/oAOSw) by ahitch3

“Bird Orange” (https://skfb.ly/oGo8E) by Wen Yeh”Bird Flying Animation” (https://skfb.ly/oJnRs) by Rukh3D

“Stylized Wood Staff” (https://skfb.ly/6WRzD) by Manuela Reis